> For the complete documentation index, see [llms.txt](https://fuddles.gitbook.io/fuddlesstudiowhitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fuddles.gitbook.io/fuddlesstudiowhitepaper/about/product-roadmap.md).

# Product Roadmap

#### 🛠️ **Phase 1: Fuddles 2D Running Track – Building Phase**

* Core development of Fuddles' 2D competitive runner game.
* Includes level design, obstacle mechanics, UI/UX setup, and $SOL / $USDC ticketing integration.
* Foundation for future competitions and leaderboard-driven gameplay experiences.

***

#### 🎮 **Phase 2: Fixelz Adventures – Game Development Phase**

* During this phase, the team will design and develop core gameplay systems such as skill-based creature capturing mechanics, logical mini-games, and the adventure-RPG style progression.
* Three major biomes (Normal Region, Underworld, and Skyhaven) will be built, each with distinct visuals, Fixelz species, and gameplay challenges.
* Farming systems, trading mechanics, and strategic resource management will be implemented to deepen the game loop.
* World-building, character lore, and story-driven quests will be crafted to deliver a rich narrative experience.
* Technical preparation for cross-platform deployment (PC, mobile, consoles)

<figure><img src="/files/Tla9QDNqW0FsnUqlfyeQ" alt=""><figcaption></figcaption></figure>

***

#### 🎯 **Phase 3: Fuddles Running Track (2D) – Building Phase**

* A fast-paced side-scrolling game focused on dodging, jumping, and hitting milestones.
* Designed for quick competitive runs and tournament-style play-2-earn.
* Core experience for casual and speed-focused gamers.
* Includes integration of $SOL / $USDC ticketing system for entry.

***

#### 🎲 **Phase 4: Fuddles Jump Track (2D) – Building Phase**

* Reflex-driven vertical platformer that challenges players to reach new heights.
* Great for leaderboard competitions and short-session gaming.
* Includes integration of $SOL / $USDC ticketing system for entry.

***

#### 🕊️ **Phase 5: Fuddles Flappy Track (2D) – Building Phase**

* Fuddles-themed flappy-style game with unique visuals and scoring mechanics.
* Designed as a community-friendly play-2-earn competive game with leaderboard.
* Includes integration of $SOL / $USDC ticketing system for entry.

***

#### 🏁 **Phase 6: Fuddles Play-2-Earn Competitions**

* Launch of official game competitions across Fuddles games (Running, Jump, Flappy).
* Players will purchase tickets with **$SOL or $USDC** to enter matches.

***

#### 🧍‍♂️ **Phase 7: Fuddles 3D Characters Integration**

* High-quality 3D avatars of 1/1 Fuddles characters introduced into the Fuddles Studio metasystem.

***

#### 🚀 **Phase 8: Fixelz Adventures – Game Release**

* Official release of Fixelz Adventures across **PC (Steam, Epic Games), Android, iOS, and consoles**.
* Players explore diverse regions, complete quests, farm resources, and collect rare Fixelz through skill-based challenges.
* Offers a story-rich experience with long-term progression, trading systems, and high replayability.

<figure><img src="/files/ThkDflrfXf9QHpp8Up4x" alt=""><figcaption></figcaption></figure>

***

#### 🛍️ **Phase 9: Fuddles Merchandise Shop**

* Online storefront where users can buy Fuddles-themed clothing, collectibles, and gaming gear.
* $SOL & $USDC accepted as a payment method, adding real-world utility.
* Supports community branding and long-term ecosystem funding.

***

#### 🎙️ **Phase 10: Fuddles Vtuber Studio Services**

* Studio services to create custom Vtuber avatars for streamers and creators.
* Fuddles-style assets, motion capture support, and onboarding guidance included.

***

#### 🧠 **Phase 11: Fuddles Studio P2E & Spaces Services**

* P2E or Spaces game creation services for external projects, powered by Fuddles Studio’s expertise.
