
📜Roadmap
Building the biggest gaming community in the world. 🎮
🛠️ Phase 1: Fuddles 2D Running Track – Building Phase
Core development of Fuddles' 2D competitive runner game.
Includes level design, obstacle mechanics, UI/UX setup, and $SOL / $USDC ticketing integration.
Foundation for future competitions and leaderboard-driven gameplay experiences.
🎮 Phase 2: Fixelz Adventures – Game Development Phase
During this phase, the team will design and develop core gameplay systems such as skill-based creature capturing mechanics, logical mini-games, and the adventure-RPG style progression.
Three major biomes (Normal Region, Underworld, and Skyhaven) will be built, each with distinct visuals, Fixelz species, and gameplay challenges.
Farming systems, trading mechanics, and strategic resource management will be implemented to deepen the game loop.
World-building, character lore, and story-driven quests will be crafted to deliver a rich narrative experience.
Technical preparation for cross-platform deployment (PC, mobile, consoles)

🎯 Phase 3: Fuddles Running Track (2D) – Building Phase
A fast-paced side-scrolling game focused on dodging, jumping, and hitting milestones.
Designed for quick competitive runs and tournament-style play-2-earn.
Core experience for casual and speed-focused gamers.
Includes integration of $SOL / $USDC ticketing system for entry.
🎲 Phase 4: Fuddles Jump Track (2D) – Building Phase
Reflex-driven vertical platformer that challenges players to reach new heights.
Great for leaderboard competitions and short-session gaming.
Includes integration of $SOL / $USDC ticketing system for entry.
🕊️ Phase 5: Fuddles Flappy Track (2D) – Building Phase
Fuddles-themed flappy-style game with unique visuals and scoring mechanics.
Designed as a community-friendly play-2-earn competive game with leaderboard.
Includes integration of $SOL / $USDC ticketing system for entry.
🏁 Phase 6: Fuddles Play-2-Earn Competitions
Launch of official game competitions across Fuddles games (Running, Jump, Flappy).
Players will purchase tickets with $SOL or $USDC to enter matches.
Prizes distributed based on leaderboard performance, powered by the $BOSS buy-back mechanism (90% community rewards, 10% burn).

🧍♂️ Phase 7: Fuddles 3D Characters Integration
High-quality 3D avatars of 1/1 Fuddles characters introduced into the Fuddles Studio metasystem.
🚀 Phase 8: Fixelz Adventures – Game Release
Official release of Fixelz Adventures across PC (Steam, Epic Games), Android, iOS, and consoles.
Players explore diverse regions, complete quests, farm resources, and collect rare Fixelz through skill-based challenges.
Offers a story-rich experience with long-term progression, trading systems, and high replayability.

🛍️ Phase 9: Fuddles Merchandise Shop
Online storefront where users can buy Fuddles-themed clothing, collectibles, and gaming gear.
$BOSS accepted as a payment method, adding real-world utility.
Supports community branding and long-term ecosystem funding.
🎙️ Phase 10: Fuddles Vtuber Studio Services
Studio services to create custom Vtuber avatars for streamers and creators.
Fuddles-style assets, motion capture support, and onboarding guidance included.
$BOSS can be used to unlock features and services.
🧠 Phase 11: Fuddles Studio AI Services
AI-driven content tools for the Fuddles community and partner creators.
Includes meme generators, automated engagement bots, and AI assistant APIs.
Designed to expand the brand through community creativity and automation.
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