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📜Roadmap

Building the biggest gaming community in the world. 🎮

🛠️ Phase 1: Fuddles 2D Running Track – Building Phase

  • Core development of Fuddles' 2D competitive runner game.

  • Includes level design, obstacle mechanics, UI/UX setup, and $SOL / $USDC ticketing integration.

  • Foundation for future competitions and leaderboard-driven gameplay experiences.


🎮 Phase 2: Fixelz Adventures – Game Development Phase

  • During this phase, the team will design and develop core gameplay systems such as skill-based creature capturing mechanics, logical mini-games, and the adventure-RPG style progression.

  • Three major biomes (Normal Region, Underworld, and Skyhaven) will be built, each with distinct visuals, Fixelz species, and gameplay challenges.

  • Farming systems, trading mechanics, and strategic resource management will be implemented to deepen the game loop.

  • World-building, character lore, and story-driven quests will be crafted to deliver a rich narrative experience.

  • Technical preparation for cross-platform deployment (PC, mobile, consoles)


🎯 Phase 3: Fuddles Running Track (2D) – Building Phase

  • A fast-paced side-scrolling game focused on dodging, jumping, and hitting milestones.

  • Designed for quick competitive runs and tournament-style play-2-earn.

  • Core experience for casual and speed-focused gamers.

  • Includes integration of $SOL / $USDC ticketing system for entry.


🎲 Phase 4: Fuddles Jump Track (2D) – Building Phase

  • Reflex-driven vertical platformer that challenges players to reach new heights.

  • Great for leaderboard competitions and short-session gaming.

  • Includes integration of $SOL / $USDC ticketing system for entry.


🕊️ Phase 5: Fuddles Flappy Track (2D) – Building Phase

  • Fuddles-themed flappy-style game with unique visuals and scoring mechanics.

  • Designed as a community-friendly play-2-earn competive game with leaderboard.

  • Includes integration of $SOL / $USDC ticketing system for entry.


🏁 Phase 6: Fuddles Play-2-Earn Competitions

  • Launch of official game competitions across Fuddles games (Running, Jump, Flappy).

  • Players will purchase tickets with $SOL or $USDC to enter matches.

  • Prizes distributed based on leaderboard performance, powered by the $BOSS buy-back mechanism (90% community rewards, 10% burn).


🧍‍♂️ Phase 7: Fuddles 3D Characters Integration

  • High-quality 3D avatars of 1/1 Fuddles characters introduced into the Fuddles Studio metasystem.


🚀 Phase 8: Fixelz Adventures – Game Release

  • Official release of Fixelz Adventures across PC (Steam, Epic Games), Android, iOS, and consoles.

  • Players explore diverse regions, complete quests, farm resources, and collect rare Fixelz through skill-based challenges.

  • Offers a story-rich experience with long-term progression, trading systems, and high replayability.


🛍️ Phase 9: Fuddles Merchandise Shop

  • Online storefront where users can buy Fuddles-themed clothing, collectibles, and gaming gear.

  • $BOSS accepted as a payment method, adding real-world utility.

  • Supports community branding and long-term ecosystem funding.


🎙️ Phase 10: Fuddles Vtuber Studio Services

  • Studio services to create custom Vtuber avatars for streamers and creators.

  • Fuddles-style assets, motion capture support, and onboarding guidance included.

  • $BOSS can be used to unlock features and services.


🧠 Phase 11: Fuddles Studio AI Services

  • AI-driven content tools for the Fuddles community and partner creators.

  • Includes meme generators, automated engagement bots, and AI assistant APIs.

  • Designed to expand the brand through community creativity and automation.

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